We hunt so you can play.
The essential.
It’s 11 PM. You want a game, not a chore. We filter out 99.98% of the App Store to surface the one title worth your evening.
Acceptance rate: 0.02%. Only the essential survive.
What We Optimize For (And What We Sacrifice)
No Interruption Ads
Rewarded video only. Never a pre-roll between levels.
60fps on 5-Year Devices
If it stutters on a Galaxy S8, we pass. Performance is a design constraint.
Ethical Monetization
Cosmetic or optional. Progress cannot be purchased.
Distinct Art Direction
Must not look like the App Store top 50. Originality is a baseline.
Method Note: Evaluation
We evaluate submissions through a two-layer process. First, automated profiling checks technical baseline: crash rate, load time, battery draw. Second, our curators play for a minimum of 4 hours. We don’t measure engagement by metrics; we measure by forgetting to check the time.
App Spotlight
A glimpse into our curated catalog.
Neon Drift
Physics-based arcade racing. Zero ads, pure flow. The soundtrack is a core gameplay mechanic.
The Cost of Curation
We miss hidden gems.
Some games with aggressive monetization have brilliant core loops. Our filter is blunt.
We publicly document our rejections on social channels, explaining the "why" to educate the broader market.
Smaller catalog.
Your choices are fewer than the App Store's endless scroll. This is intentional.
We add only 2-3 games per month. Each addition is a review event, not a catalog update.
No social graphs.
We don't connect you with friends. Your progress is your own.
Focus remains on the game-world, not your social feed. A single-player experience, perfected.
The Bridge
We started in a Beyoğlu café, debugging code between cups of tea. Turkish design teaches us to find pattern in chaos. Now, we connect that sensibility to players from Berlin to Brooklyn.
Found a game that breaks the rules?
Send us a recommendation. We read every single submission personally.
No newsletters. Just the good stuff.